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3-Gun Goes Virtual With New Steam Video Game

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Gameplay mirrors the experience of a 3-Gun match…only with helpful tutoring.

Whether you’re a hunter, a shooter, a home defender, or a supporter of the Second Amendment, everyone agrees on one thing: We need to introduce the next generation to the shooting sports in a way that promotes safety and realism. Not everyone agrees, however, as to whether video gaming helps or hinders that effort. But what if the game in question had all the appeal of a “first-person shooter,” but featuring a realistic depiction of what it’s like to compete in the fast-paced, youth-oriented shooting sport known as 3-Gun? That’s why news of 3-Gun Nation‘s upcoming new Virtual Reality game “Drills VR,” available on Steam March 1, piqued my interest.

3-Gun Nation (3GN), if you haven’t heard of the outfit, promotes the sport of 3-Gun through television, tournaments, a national club series, social media, videos, and training classes. That’s why they feel a VR game was the obvious next step, especially to reach Generations X, Y, and Z. VR gaming has exploded over the past few years and shows absolutely zero signs of slowing. Steam, the platform for PC gaming, boasts over 18 million users daily. You read that right … daily. According to Statista, a national analytics site, the latest figures from January 2018 show that Steam had 18.5 million simultaneous users at peak time.

“The guys at Team B were introduced to us by Kevin Chau, our Regional Director for Asia,” said Pete Brown, 3-Gun Nation President. “They wanted to create a 3-Gun game with us that mimics the real thing, right down to our club series classification system, classifier stages, natural terrain ‘outlaw’ stages and even the man-on-man shoot-offs.”

The core strategy of 3GN VR is to develop a gaming platform that represents real 3-Gun competition shooting. The system includes embedded videos and resources to teach users the baseline of what real 3-Gun competition is like. “Nothing can replace real firearm training and safety, however if we can push a fraction the game users to get real training, the technology can only help us grow and create new shooters,” said Brown.

 

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